Five ways in which the iPhone game Flight Control differs from a real-world job in Approach Control
Sunday 19 April 2009
- In the real world planes can’t do hairpin bends over the end of the runway at which they are about to land.
- In the real world planes can fly at different altitudes with more of a distinction than just ‘on the ground’ vs. ‘in the air’.
- In the real world aircraft don’t just magically disappear less than a second after touching the ground.
- In the real world when two planes collide it wouldn’t sound like someone dropping a tray of cutlery.
- In the real world if your negligence leads to two planes colliding over an airport you wouldn’t expect a polite clap (because you’ve succeeded in landing more planes in one session than ever before) and a salute from a 1960s-era stewardess: instead you’re probably in for months of counselling followed by criminal and civil lawsuits.
Still, it’s a fun game and no one has claimed that it’s realistic. My high score so far is 48. At that point the massive four-engine jets are coming in so thick and fast that I tend to ignore one side of the screen, with tragic consequences.
Greg
19 April 2009, 7.40 pm #
Good to see you revising hard. I take it you can have the air stewardess congratulate you in French?
Richard Flynn
19 April 2009, 7.49 pm #
Yes, indeed. I could dazzle you with my knowledge of maternity leave in France, or of the rap of Paris suburbs, but I won’t.